InfinityHeroWorks
A hand-crafted game world illustrated by the InfinityHeroWorks studio

Indie game studio · Shoreditch, London

We stitch worlds worth getting lost in.

InfinityHeroWorks is a small Shoreditch studio hand-crafting cosy adventures, tactical roguelikes and pixel-perfect art. From first spark to launch day, we build games that feel handmade — because they are.

Studio hoursMon–Fri, 9:30–18:00 GMT · playtests every Thursday+44 20 7499 6758 · 32C Redchurch Street, Shoreditch, London E2 7DP

What we make

Full-stitch game craft, panel by panel

Each service is a patch in the quilt — join them together for a full production, or pick a single square. Fixed-scope quotes, weekly builds, and honest timelines from our Redchurch Street workshop.

Full Game Production
Patch 01

Full Game Production

End-to-end development of PC and console titles in Unity or Godot — design, code, art and audio under one roof. Ideal for narrative adventures and roguelikes up to 8 hours of play.

6–14 month builds · from £48,000 · playable vertical slice by week 6

Request a quote
Pixel & Hand-Painted Art
Patch 02

Pixel & Hand-Painted Art

Character sheets, tilesets, parallax backdrops and UI in our signature calico-quilt aesthetic. Delivered as layered, animation-ready assets with a documented style bible.

2–5 week sprints · from £3,200 · unlimited paint-over rounds

Request a quote
Console Porting & Optimisation
Patch 03

Console Porting & Optimisation

Bring your finished PC game to Switch, PlayStation and Xbox with certification support, 60fps tuning and controller remapping. We handle the paperwork so you can keep making games.

8–12 week turnaround · from £22,000 · full cert submission included

Request a quote
Live-Ops & Post-Launch
Patch 04

Live-Ops & Post-Launch

Seasonal content, balance patches, community events and crash triage after your game ships. Weekly telemetry reviews keep players stitched in for the long haul.

Rolling monthly retainer · from £4,500/mo · 48-hour hotfix promise

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Selected work

A patchwork of shipped worlds

Filter by discipline to see how each square comes together. Every title below launched from our Shoreditch bench.

Lanternfold
PC · Cosy adventure

Lanternfold

A hand-quilted island where you mend forgotten memories one lantern at a time. 40k wishlists at launch.

Thistle & Thorn
Switch · Tactical roguelike

Thistle & Thorn

Turn-based skirmishes across a stitched highland map. Our first fully self-published title.

Calico Kingdoms — Art Bible
Art direction

Calico Kingdoms — Art Bible

300+ hand-painted tiles and a living style guide commissioned for an external RPG.

Meadowbound Sprites
Character art

Meadowbound Sprites

A cast of 24 animated critters, each stitched from a warm folk-art palette.

Emberdrift — Switch Port
Console porting

Emberdrift — Switch Port

Brought a demanding PC roguelike to Switch at a locked 60fps with full touch UI.

Tidewatch — PS5 Port
Console porting

Tidewatch — PS5 Port

Certification, DualSense haptics and 4K tuning delivered two weeks ahead of schedule.

By the numbers

A decade of small-batch game-making

Numbers we're proud to have hand-stitched since opening our Shoreditch doors.

14

Titles shipped across PC & console

2.3M

Players who've explored our worlds

11

Makers on the studio bench

9

Years crafting from Redchurch Street

Player & partner voices

Stories from the people we build with

Press play on the studio reel, then read what collaborators have to say.

InfinityHeroWorks studio reel thumbnailStudio reel — InfinityHeroWorks at work (2:14)
InfinityHeroWorks took our messy prototype and turned it into Lanternfold. Their weekly builds meant we never lost the thread, and the art gave the whole game its soul.
Priya R.Publisher, Bristol · March 2025
The Switch port of Emberdrift held a rock-solid 60fps where two other studios told us it was impossible. Certification passed first submission.
Tom H.Solo developer, Manchester · November 2024
Their calico art style is unmistakable. We handed over a rough design doc and got back a style bible we still reference every single day.
Marta K.Art lead, Berlin · July 2024

Good to know

Questions before we begin

Still curious? Ring the studio or send a note — we answer every message within one working day.

Absolutely — many of our favourite collaborations started as a rough Unity build or even a paper design. We'll run a paid two-week discovery sprint to map scope, risk and budget before anyone commits to a full production.

We build primarily in Unity and Godot, and ship to PC (Steam and itch.io), Nintendo Switch, PlayStation 5 and Xbox Series consoles. If your project needs a different engine we're happy to talk it through first.

Projects are split into fixed-scope milestones with a deposit up front and the balance staged across delivery. You'll see a playable build at every milestone, so you always know exactly what you're paying for.

Yes — we love hosting collaborators at our Redchurch Street workshop, and we run open playtests every Thursday afternoon. Drop us an email and we'll set aside a bench and a strong coffee for you.

We handle store-page setup, wishlist-driving demos and launch-day builds as part of production. For ongoing marketing we partner with trusted specialists and can introduce you once your build is looking sharp.

Start something

Tell us about your game

Send the studio a note about your project and we'll reply within one working day. Prefer to talk it through? Call or drop by the Shoreditch workshop.

Visit the workshop32C Redchurch Street, Shoreditch, London E2 7DP
Map — Redchurch Street, Shoreditch, London